![]() After winning the battle, I then use the colony to produce resources and ships to help in the solar system sized (or interstellar!) war against my friends.īasically, I'd argue it's a trade of detail and quality for scope, and KSP 2 promises a very, very large scope.Īs others have said, it does depend on what KSP2 comes with, but assuming a few things aren't, here goes my two cents: It might also be possible that this is taking place in a multiplayer game with a few friends, and one of my friend deploys his tanks to defend the colony. Then, I might decide that I want to use a landing craft to drop in and deploy tanks so I can seize the colony. In KSP 2, I could decide that I want to use my fleet to bombard a surface colony from orbit. ![]() However, what if I want to interact with the planet I'm orbiting? Sure, Children of a Dead Earth lets me simulate fleet battles down to the composition of the armour on my ships and the ratios of fissile material in my nuclear warheads. I think that sort of misses the point on why warfare mod(s) for KSP 2 are an attractive idea. Those are all things you could do with KSP, but that are done 100% better by other games.
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